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Creative Commons License
This work is licenced under a Creative Commons Licence.

Creative Commons License
This work is licenced under a Creative Commons Licence.

Creative Commons License
This work is licenced under a Creative Commons Licence.

Thanks go out to Arshlevon who made the great basemesh I started the sculpting on. I later retopologised the mesh to get more detail out of it.

Software used

- ZBrush 3.1 (Main sculpting of basemesh)
- Modo 301 (Modeling of accessories and adjustment of basemesh)
- Photoshop CS3 (Majority of texture painting)
- headus UVLayout (UV)
- Bodypaint 3D (Projection painting and placement of decals)
- Maya 8.5 (Rigging, skinning, and posing)